Commit graph

430 commits

Author SHA1 Message Date
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
81bbab85ac Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
9eefed45f7 Use MAX_LEVEL instead of 100/$64 2014-06-10 17:06:30 -04:00
U-Fish-PC\Daniel
f4e2814381 More music bank references
Now the AUDIO constants in audio.asm can be edited freely
2014-06-10 01:10:11 -04:00
U-Fish-PC\Daniel
fadac928bc Clean up music bank references 2014-06-09 16:18:29 -04:00
yenatch
26361410b6 Comment SGB packets. 2014-06-06 22:08:06 -07:00
yenatch
35493bef27 Merge remote-tracking branch 'danny/master' 2014-06-06 16:03:47 -07:00
yenatch
b32abf1f16 Split out joypad code from main.asm. 2014-05-31 12:25:40 -07:00
U-Fish-PC\Daniel
32de1b2694 Relabel a few missed map scripts and TheEndTextString 2014-05-31 10:35:46 -04:00
U-Fish-PC\Daniel
286c160c27 Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
	engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
U-Fish-PC\Daniel
c8a5720cca Fix IsDungeonMap comments 2014-05-30 06:11:18 -04:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
U-Fish-PC\Daniel
0221c1831e Label and comment BattleTransition 2014-05-29 14:21:41 -04:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
f16f07c5ca More wOAMBuffer references. 2014-05-27 11:08:52 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
41906725d0 Split out item fragment code. 2014-05-25 19:53:43 -07:00
yenatch
db569956ef Split out overworld object movement. 2014-05-25 19:53:43 -07:00
yenatch
f6038a3d52 Try to clean up PrepareOAMData. 2014-05-25 19:53:15 -07:00
yenatch
4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch
bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch
d307c85499 Clean up some bank 3 functions and rename flag action functions. 2014-05-25 10:09:39 -07:00
yenatch
7911bc1309 Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00
yenatch
64479cd642 Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
yenatch
61dbfa440b Use a dedicated label for base stats.
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
2014-05-23 15:20:53 -07:00
yenatch
0dea0cc3fb Comment some bank 0 functions, and add wram labels for Predef. 2014-05-23 15:11:09 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00