Rangi
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76289dfda0
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
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Rangi
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f53341efa1
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Define constants for subanimations' base coords and frame block modes
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2020-07-17 15:16:54 -04:00 |
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Rangi
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44b424353d
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Factor our frame blocks' base coordinates
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2020-07-16 22:40:48 -04:00 |
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Rangi
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6f7337bbb1
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Define constants for subanimation transform types
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2020-07-16 22:14:39 -04:00 |
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Rangi
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41a9e30268
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Add constants for move animations' frame blocks
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2020-07-16 22:00:16 -04:00 |
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Rangi
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2f43a41100
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
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2020-07-16 21:45:30 -04:00 |
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Rangi
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cd71ae03af
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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2020-07-16 19:50:48 -04:00 |
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