pokered/data/battle_anims
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
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frame_blocks.asm Use a battle_anim macro for move animations' special effects and subanimations 2020-07-16 21:45:30 -04:00
special_effect_pointers.asm Use a battle_anim macro for move animations' special effects and subanimations 2020-07-16 21:45:30 -04:00
special_effects.asm Use a battle_anim macro for move animations' special effects and subanimations 2020-07-16 21:45:30 -04:00
subanimations.asm Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00