YamaArashi
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2ed65d9c3e
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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4be11293e5
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Label BCD math predefs.
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2014-05-25 17:27:02 -07:00 |
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yenatch
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031e33957d
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Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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yenatch
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64479cd642
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Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
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2014-05-24 11:40:38 -07:00 |
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U-Fish-PC\Daniel
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24c01b09bb
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Pull map scripts out of main.asm
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2014-05-18 14:19:10 -04:00 |
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