dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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637f38b139
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Use decimal, not hex, for sprite (object) coordinates in map scripts
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2020-08-28 12:10:55 -04:00 |
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Rangi
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30ecbf6ea3
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SONY -> RIVAL
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2020-07-17 13:27:27 -04:00 |
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Rangi
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76b882d952
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Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
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2020-07-16 12:32:19 -04:00 |
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Rangi
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06db7ec55b
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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c779602459
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Rename map files, labels, and constants to be consistent and work with Polished Map
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2019-01-01 23:33:10 -05:00 |
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