pokered/scripts/SSAnne2F.asm

216 lines
3.6 KiB
NASM
Executable file

SSAnne2F_Script:
call EnableAutoTextBoxDrawing
ld hl, SSAnne2F_ScriptPointers
ld a, [wSSAnne2FCurScript]
jp CallFunctionInTable
SSAnne2Script_613ab:
xor a
ld [wJoyIgnore], a
ld [wSSAnne2FCurScript], a
ret
SSAnne2F_ScriptPointers:
dw SSAnne2Script0
dw SSAnne2Script1
dw SSAnne2Script2
dw SSAnne2Script3
dw SSAnne2Script4
SSAnne2Script4:
ret
SSAnne2Script0:
ld hl, CoordsData_61411
call ArePlayerCoordsInArray
ret nc
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, [wCoordIndex]
ldh [hSavedCoordIndex], a
ld a, HS_SS_ANNE_2F_RIVAL
ld [wMissableObjectIndex], a
predef ShowObject
call Delay3
ld a, $2
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ldh a, [hSavedCoordIndex]
cp $2
jr nz, .asm_61400
ld de, MovementData_6140c
jr .asm_61403
.asm_61400
ld de, MovementData_6140d
.asm_61403
call MoveSprite
ld a, $1
ld [wSSAnne2FCurScript], a
ret
MovementData_6140c:
db NPC_MOVEMENT_DOWN
MovementData_6140d:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
CoordsData_61411:
db $08,$24
db $08,$25
db $FF
SSAnne2Script_61416:
ld a, [wXCoord]
cp $25
jr nz, .asm_61426
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_RIGHT
jr .asm_61427
.asm_61426
xor a ; SPRITE_FACING_DOWN
.asm_61427
ldh [hSpriteFacingDirection], a
ld a, $2
ldh [hSpriteIndex], a
jp SetSpriteFacingDirectionAndDelay
SSAnne2Script1:
ld a, [wd730]
bit 0, a
ret nz
call SSAnne2Script_61416
xor a
ld [wJoyIgnore], a
ld a, $2
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld a, OPP_SONY2
ld [wCurOpponent], a
; select which team to use during the encounter
ld a, [wRivalStarter]
cp STARTER2
jr nz, .NotSquirtle
ld a, $1
jr .done
.NotSquirtle
cp STARTER3
jr nz, .Charmander
ld a, $2
jr .done
.Charmander
ld a, $3
.done
ld [wTrainerNo], a
call SSAnne2Script_61416
ld a, $2
ld [wSSAnne2FCurScript], a
ret
SSAnne2Script2:
ld a, [wIsInBattle]
cp $ff
jp z, SSAnne2Script_613ab
call SSAnne2Script_61416
ld a, $f0
ld [wJoyIgnore], a
ld a, $3
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $2
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wXCoord]
cp $25
jr nz, .asm_61497
ld de, MovementData_614b9
jr .asm_6149a
.asm_61497
ld de, MovementData_614b7
.asm_6149a
ld a, $2
ldh [hSpriteIndex], a
call MoveSprite
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
callba Music_RivalAlternateStart
ld a, $3
ld [wSSAnne2FCurScript], a
ret
MovementData_614b7:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
MovementData_614b9:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
SSAnne2Script3:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, HS_SS_ANNE_2F_RIVAL
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
ld a, $4
ld [wSSAnne2FCurScript], a
ret
SSAnne2F_TextPointers:
dw SSAnne2Text1
dw SSAnne2Text2
dw SSAnne2Text3
SSAnne2Text1:
text_far _SSAnne2Text1
text_end
SSAnne2Text2:
text_asm
ld hl, SSAnneRivalBeforeBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, SSAnneRivalDefeatedText
ld de, SSAnneRivalWonText
call SaveEndBattleTextPointers
jp TextScriptEnd
SSAnneRivalBeforeBattleText:
text_far _SSAnneRivalBeforeBattleText
text_end
SSAnneRivalDefeatedText:
text_far _SSAnneRivalDefeatedText
text_end
SSAnneRivalWonText:
text_far _SSAnneRivalWonText
text_end
SSAnne2Text3:
text_far _SSAnneRivalCaptainText
text_end