YamaArashi
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64cfbcce7a
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commented SGB palette stuff
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2015-08-12 02:16:56 -07:00 |
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dannye
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f8a9c37a00
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Use more lb
and other clean up
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2015-08-05 16:25:58 -05:00 |
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dannye
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148d3f3cf2
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Consolidate coord macros
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2015-07-18 15:52:03 -05:00 |
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YamaArashi
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aa3da5f3b0
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title / diploma / vending machine
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2015-07-17 01:22:00 -07:00 |
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dannye
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e25a7148d0
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Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/town_map.asm
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2015-07-14 00:58:09 -05:00 |
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dannye
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b509b48a7f
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Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
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2015-07-14 00:21:03 -05:00 |
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YamaArashi
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f66a74b9fc
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comment slot machine
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2015-07-13 13:35:35 -07:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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YamaArashi
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3fdb8a0d89
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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YamaArashi
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91793015e5
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Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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