Commit graph

12 commits

Author SHA1 Message Date
vulcandth
6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
7b2eb6b252 Simplify the tileset headers 2021-05-31 12:37:15 -04:00
Rangi
95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
SatoMew
6b8ddb6beb Clearer tileset header macro comment 2020-12-02 00:37:43 +00:00
SatoMew
0064806384 Fix outdated comments 2020-12-01 22:33:03 +00:00
SatoMew
3756ec6dd9 Improve new constants and comment based on feedback 2020-11-29 22:07:26 +00:00
SatoMew
083cb38e33 Update related tile animation constants 2020-11-29 21:28:38 +00:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
15bcd88228 Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
Rangi
f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi
9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Renamed from data/tileset_headers.asm (Browse further)