vulcandth
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6b5be9129c
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
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2022-06-06 17:25:31 -04:00 |
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Rangi
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7b2eb6b252
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Simplify the tileset headers
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2021-05-31 12:37:15 -04:00 |
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Rangi
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dd690920c9
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Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
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2021-04-17 19:06:56 -04:00 |
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Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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SatoMew
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6b8ddb6beb
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Clearer tileset header macro comment
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2020-12-02 00:37:43 +00:00 |
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SatoMew
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0064806384
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Fix outdated comments
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2020-12-01 22:33:03 +00:00 |
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SatoMew
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3756ec6dd9
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Improve new constants and comment based on feedback
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2020-11-29 22:07:26 +00:00 |
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SatoMew
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083cb38e33
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Update related tile animation constants
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2020-11-29 21:28:38 +00:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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70eac3a1f7
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Factor out data/tilesets/pair_collision_tile_ids.asm
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2020-08-30 23:22:39 -04:00 |
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Rangi
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15bcd88228
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Indent comments that describe data table macro formats
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2020-07-15 12:39:50 -04:00 |
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Rangi
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be326c6565
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Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible
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2020-07-14 15:14:32 -04:00 |
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Rangi
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fcb573f4ac
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Use a macro for warp tile IDs, like other tile behaviors
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2020-07-14 14:33:16 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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a49ca6ef41
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
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2020-07-08 10:31:44 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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