pokered/engine/overworld/ledges.asm

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NASM
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HandleLedges: ; 1a672 (6:6672)
ld a, [wd736]
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bit 6, a
ret nz
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
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and a ; OVERWORLD
ret nz
predef Func_c586
ld a, [wSpriteStateData1 + 9]
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ld b, a
aCoord 8, 9
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ld c, a
ld a, [wcfc6]
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ld d, a
ld hl, LedgeTiles ; $66cf
.asm_1a691
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_1a6a4
ld a, [hli]
cp c
jr nz, .asm_1a6a5
ld a, [hli]
cp d
jr nz, .asm_1a6a6
ld a, [hl]
ld e, a
jr .asm_1a6a9
.asm_1a6a4
inc hl
.asm_1a6a5
inc hl
.asm_1a6a6
inc hl
jr .asm_1a691
.asm_1a6a9
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ld a, [hJoyHeld]
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and e
ret z
ld a, $ff
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ld [wJoyIgnore], a
ld hl, wd736
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set 6, [hl]
call Func_3486
ld a, e
ld [wccd3], a
ld [wccd4], a
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ld a, $2
ld [wcd38], a
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call LoadHoppingShadowOAM
ld a, (SFX_02_4e - SFX_Headers_02) / 3
call PlaySound
ret
; (player direction) (tile player standing on) (ledge tile) (input required)
LedgeTiles: ; 1a6cf (6:66cf)
db $00,$2C,$37,$80
db $00,$39,$36,$80
db $00,$39,$37,$80
db $08,$2C,$27,$20
db $08,$39,$27,$20
db $0C,$2C,$0D,$10
db $0C,$2C,$1D,$10
db $0C,$39,$0D,$10
db $FF
LoadHoppingShadowOAM: ; 1a6f0 (6:66f0)
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ld hl, vChars1 + $7f0
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ld de, LedgeHoppingShadow ; $6708
ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
call CopyVideoDataDouble
ld a, $9
ld bc, $5448 ; b, c = y, x coordinates of shadow
ld de, LedgeHoppingShadowOAM ; $6710
call WriteOAMBlock
ret
LedgeHoppingShadow: ; 1a708 (6:6708)
INCBIN "gfx/ledge_hopping_shadow.1bpp"
LedgeHoppingShadowOAM: ; 1a710 (6:6710)
db $FF,$10,$FF,$20
db $FF,$40,$FF,$60