pokered/engine/overworld/ledges.asm

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2014-05-22 22:13:20 +00:00
HandleLedges: ; 1a672 (6:6672)
ld a, [$d736]
bit 6, a
ret nz
ld a, [W_CURMAPTILESET] ; $d367
and a ; OVERWORLD
ret nz
ld a, $35
call Predef ; indirect jump to Func_c586 (c586 (3:4586))
ld a, [$c109]
ld b, a
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld c, a
ld a, [$cfc6]
ld d, a
ld hl, LedgeTiles ; $66cf
.asm_1a691
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_1a6a4
ld a, [hli]
cp c
jr nz, .asm_1a6a5
ld a, [hli]
cp d
jr nz, .asm_1a6a6
ld a, [hl]
ld e, a
jr .asm_1a6a9
.asm_1a6a4
inc hl
.asm_1a6a5
inc hl
.asm_1a6a6
inc hl
jr .asm_1a691
.asm_1a6a9
ld a, [H_CURRENTPRESSEDBUTTONS]
and e
ret z
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 6, [hl]
call Func_3486
ld a, e
ld [$ccd3], a
ld [$ccd4], a
ld a, $2
ld [$cd38], a
call LoadHoppingShadowOAM
ld a, (SFX_02_4e - SFX_Headers_02) / 3
call PlaySound
ret
; (player direction) (tile player standing on) (ledge tile) (input required)
LedgeTiles: ; 1a6cf (6:66cf)
db $00,$2C,$37,$80
db $00,$39,$36,$80
db $00,$39,$37,$80
db $08,$2C,$27,$20
db $08,$39,$27,$20
db $0C,$2C,$0D,$10
db $0C,$2C,$1D,$10
db $0C,$39,$0D,$10
db $FF
LoadHoppingShadowOAM: ; 1a6f0 (6:66f0)
ld hl, $8ff0
ld de, LedgeHoppingShadow ; $6708
ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
call CopyVideoDataDouble
ld a, $9
ld bc, $5448 ; b, c = y, x coordinates of shadow
ld de, LedgeHoppingShadowOAM ; $6710
call WriteOAMBlock
ret
LedgeHoppingShadow: ; 1a708 (6:6708)
INCBIN "gfx/ledge_hopping_shadow.1bpp"
LedgeHoppingShadowOAM: ; 1a710 (6:6710)
db $FF,$10,$FF,$20
db $FF,$40,$FF,$60