2020-07-03 17:23:51 +00:00
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; prints text for bookshelves in buildings without sign events
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PrintBookshelfText::
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
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cp SPRITE_FACING_UP
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jr nz, .noMatch
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; facing up
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ld a, [wCurMapTileset]
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ld b, a
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aCoord 8, 7
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ld c, a
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ld hl, BookshelfTileIDs
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.loop
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ld a, [hli]
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cp $ff
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jr z, .noMatch
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cp b
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jr nz, .nextBookshelfEntry1
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ld a, [hli]
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cp c
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jr nz, .nextBookshelfEntry2
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ld a, [hl]
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push af
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call EnableAutoTextBoxDrawing
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pop af
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call PrintPredefTextID
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xor a
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2020-07-04 02:11:35 +00:00
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ld [hFFDB], a
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2020-07-03 17:23:51 +00:00
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ret
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.nextBookshelfEntry1
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inc hl
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.nextBookshelfEntry2
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inc hl
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jr .loop
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.noMatch
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ld a, $ff
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2020-07-04 02:11:35 +00:00
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ld [hFFDB], a
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2020-07-03 17:23:51 +00:00
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jpba PrintCardKeyText
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INCLUDE "data/tilesets/bookshelf_tile_ids.asm"
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