; prints text for bookshelves in buildings without sign events PrintBookshelfText:: ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction cp SPRITE_FACING_UP jr nz, .noMatch ; facing up ld a, [wCurMapTileset] ld b, a aCoord 8, 7 ld c, a ld hl, BookshelfTileIDs .loop ld a, [hli] cp $ff jr z, .noMatch cp b jr nz, .nextBookshelfEntry1 ld a, [hli] cp c jr nz, .nextBookshelfEntry2 ld a, [hl] push af call EnableAutoTextBoxDrawing pop af call PrintPredefTextID xor a ld [hFFDB], a ret .nextBookshelfEntry1 inc hl .nextBookshelfEntry2 inc hl jr .loop .noMatch ld a, $ff ld [hFFDB], a jpba PrintCardKeyText INCLUDE "data/tilesets/bookshelf_tile_ids.asm"