2022-06-06 21:25:31 +00:00
|
|
|
DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
|
|
|
|
DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
|
2020-07-03 16:44:47 +00:00
|
|
|
|
2022-06-06 21:25:31 +00:00
|
|
|
DEF USING_EXTERNAL_CLOCK EQU $01
|
|
|
|
DEF USING_INTERNAL_CLOCK EQU $02
|
|
|
|
DEF CONNECTION_NOT_ESTABLISHED EQU $ff
|
2020-07-03 16:44:47 +00:00
|
|
|
|
|
|
|
; signals the start of an array of bytes transferred over the link cable
|
2022-06-06 21:25:31 +00:00
|
|
|
DEF SERIAL_PREAMBLE_BYTE EQU $FD
|
2020-07-03 16:44:47 +00:00
|
|
|
|
|
|
|
; this byte is used when there is no data to send
|
2022-06-06 21:25:31 +00:00
|
|
|
DEF SERIAL_NO_DATA_BYTE EQU $FE
|
2020-07-03 16:44:47 +00:00
|
|
|
|
|
|
|
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
|
2022-06-06 21:25:31 +00:00
|
|
|
DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
|
2020-07-03 16:44:47 +00:00
|
|
|
|
2022-07-04 05:08:17 +00:00
|
|
|
DEF SERIAL_PREAMBLE_LENGTH EQU 6
|
|
|
|
DEF SERIAL_RN_PREAMBLE_LENGTH EQU 7
|
|
|
|
DEF SERIAL_RNS_LENGTH EQU 10
|
|
|
|
|
2022-06-06 21:25:31 +00:00
|
|
|
DEF LINK_STATE_NONE EQU $00 ; not using link
|
|
|
|
DEF LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
|
|
|
|
DEF LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
|
|
|
|
DEF LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
|
|
|
|
DEF LINK_STATE_BATTLING EQU $04 ; in a link battle
|
|
|
|
DEF LINK_STATE_RESET EQU $05 ; reset game (unused)
|
|
|
|
DEF LINK_STATE_TRADING EQU $32 ; in a link trade
|
2020-07-03 16:44:47 +00:00
|
|
|
|
2022-06-06 21:25:31 +00:00
|
|
|
DEF LINKBATTLE_RUN EQU $F
|
|
|
|
DEF LINKBATTLE_STRUGGLE EQU $E
|
|
|
|
DEF LINKBATTLE_NO_ACTION EQU $D
|