DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02 DEF USING_EXTERNAL_CLOCK EQU $01 DEF USING_INTERNAL_CLOCK EQU $02 DEF CONNECTION_NOT_ESTABLISHED EQU $ff ; signals the start of an array of bytes transferred over the link cable DEF SERIAL_PREAMBLE_BYTE EQU $FD ; this byte is used when there is no data to send DEF SERIAL_NO_DATA_BYTE EQU $FE ; signals the end of one part of a patch list (there are two parts) for player/enemy party data DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF DEF SERIAL_PREAMBLE_LENGTH EQU 6 DEF SERIAL_RN_PREAMBLE_LENGTH EQU 7 DEF SERIAL_RNS_LENGTH EQU 10 DEF LINK_STATE_NONE EQU $00 ; not using link DEF LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre) DEF LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation DEF LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation DEF LINK_STATE_BATTLING EQU $04 ; in a link battle DEF LINK_STATE_RESET EQU $05 ; reset game (unused) DEF LINK_STATE_TRADING EQU $32 ; in a link trade DEF LINKBATTLE_RUN EQU $F DEF LINKBATTLE_STRUGGLE EQU $E DEF LINKBATTLE_NO_ACTION EQU $D