pokered/engine/battle/moveEffects/pay_day_effect.asm

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PayDayEffect_:
xor a
ld hl, wcd6d
ld [hli], a
ld a, [H_WHOSETURN]
and a
ld a, [wBattleMonLevel]
jr z, .payDayEffect
ld a, [wEnemyMonLevel]
.payDayEffect
; level * 2
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add a
ld [H_DIVIDEND + 3], a
xor a
ld [H_DIVIDEND], a
ld [H_DIVIDEND + 1], a
ld [H_DIVIDEND + 2], a
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; convert to BCD
ld a, 100
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_QUOTIENT + 3]
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ld [hli], a
ld a, [H_REMAINDER]
ld [H_DIVIDEND + 3], a
ld a, 10
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_QUOTIENT + 3]
swap a
ld b, a
ld a, [H_REMAINDER]
add b
ld [hl], a
ld de, wTotalPayDayMoney + 2
ld c, $3
predef AddBCDPredef
ld hl, CoinsScatteredText
jp PrintText
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CoinsScatteredText:
TX_FAR _CoinsScatteredText
db "@"