pokered/constants/map_object_constants.asm

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NASM
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; spritestatedata1 struct members (see macros/ram.asm)
const_def
const SPRITESTATEDATA1_PICTUREID ; 0
const SPRITESTATEDATA1_MOVEMENTSTATUS ; 1
const SPRITESTATEDATA1_IMAGEINDEX ; 2
const SPRITESTATEDATA1_YSTEPVECTOR ; 3
const SPRITESTATEDATA1_YPIXELS ; 4
const SPRITESTATEDATA1_XSTEPVECTOR ; 5
const SPRITESTATEDATA1_XPIXELS ; 6
const SPRITESTATEDATA1_INTRAANIMFRAMECOUNTER ; 7
const SPRITESTATEDATA1_ANIMFRAMECOUNTER ; 8
const SPRITESTATEDATA1_FACINGDIRECTION ; 9
const SPRITESTATEDATA1_YADJUSTED ; a
const SPRITESTATEDATA1_XADJUSTED ; b
const SPRITESTATEDATA1_COLLISIONDATA ; c
const SPRITESTATEDATA1_0D ; d
const SPRITESTATEDATA1_0E ; e
const SPRITESTATEDATA1_0F ; f
DEF SPRITESTATEDATA1_LENGTH EQU const_value
; spritestatedata2 struct members (see macros/ram.asm)
const_def
const SPRITESTATEDATA2_WALKANIMATIONCOUNTER ; 0
const SPRITESTATEDATA2_01 ; 1
const SPRITESTATEDATA2_YDISPLACEMENT ; 2
const SPRITESTATEDATA2_XDISPLACEMENT ; 3
const SPRITESTATEDATA2_MAPY ; 4
const SPRITESTATEDATA2_MAPX ; 5
const SPRITESTATEDATA2_MOVEMENTBYTE1 ; 6
const SPRITESTATEDATA2_GRASSPRIORITY ; 7
const SPRITESTATEDATA2_MOVEMENTDELAY ; 8
const SPRITESTATEDATA2_ORIGFACINGDIRECTION ; 9
const SPRITESTATEDATA2_0A ; a
const SPRITESTATEDATA2_0B ; b
const SPRITESTATEDATA2_0C ; c
const SPRITESTATEDATA2_PICTUREID ; d
const SPRITESTATEDATA2_IMAGEBASEOFFSET ; e
const SPRITESTATEDATA2_0F ; f
DEF SPRITESTATEDATA2_LENGTH EQU const_value
DEF NUM_SPRITESTATEDATA_STRUCTS EQU 16
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const_def 6
const BIT_TRAINER ; 6
const BIT_ITEM ; 7
; different kinds of people events
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DEF TRAINER EQU 1 << BIT_TRAINER
DEF ITEM EQU 1 << BIT_ITEM
; movement status
DEF BIT_FACE_PLAYER EQU 7
DEF WALK EQU $FE
DEF STAY EQU $FF
DEF ANY_DIR EQU $00
DEF UP_DOWN EQU $01
DEF LEFT_RIGHT EQU $02
DEF DOWN EQU $D0
DEF UP EQU $D1
DEF LEFT EQU $D2
DEF RIGHT EQU $D3
DEF NONE EQU $FF
DEF BOULDER_MOVEMENT_BYTE_2 EQU $10