pokered/text/PokemonTower6F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

61 lines
1.1 KiB
NASM

_PokemonTower6FGhostWasCubonesMotherText::
text "The GHOST was the"
line "restless soul of"
cont "CUBONE's mother!"
done
_PokemonTower6FSoulWasCalmedText::
text "The mother's soul"
line "was calmed."
para "It departed to"
line "the afterlife!"
done
_PokemonTower6FChanneler1BattleText::
text "Give...me..."
line "blood..."
done
_PokemonTower6FChanneler1EndBattleText::
text "Groan!"
prompt
_PokemonTower6FChanneler1AfterBattleText::
text "I feel anemic and"
line "weak..."
done
_PokemonTower6FChanneler2BattleText::
text "Urff... Kwaah!"
done
_PokemonTower6FChanneler2EndBattleText::
text "Some-"
line "thing fell out!"
prompt
_PokemonTower6FChanneler2AfterBattleText::
text "Hair didn't fall"
line "out! It was an"
cont "evil spirit!"
done
_PokemonTower6FChanneler3BattleText::
text "Ke..ke...ke..."
line "ke..ke...ke!!"
done
_PokemonTower6FChanneler3EndBattleText::
text "Keee!"
prompt
_PokemonTower6FChanneler3AfterBattleText::
text "What's going on"
line "here?"
done
_PokemonTower6FBeGoneText::
text "Be gone..."
line "Intruders..."
done