pokered/data/maps/objects/VictoryRoad2F.asm

30 lines
1.3 KiB
NASM

VictoryRoad2F_Object:
db $7d ; border block
def_warp_events
warp_event 0, 8, VICTORY_ROAD_1F, 3
warp_event 29, 7, LAST_MAP, 4
warp_event 29, 8, LAST_MAP, 4
warp_event 23, 7, VICTORY_ROAD_3F, 1
warp_event 25, 14, VICTORY_ROAD_3F, 3
warp_event 27, 7, VICTORY_ROAD_3F, 2
warp_event 1, 1, VICTORY_ROAD_3F, 4
def_bg_events
def_object_events
object_event 12, 9, SPRITE_HIKER, STAY, LEFT, 1, OPP_BLACKBELT, 9
object_event 21, 13, SPRITE_SUPER_NERD, STAY, LEFT, 2, OPP_JUGGLER, 2
object_event 19, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 3, OPP_TAMER, 5
object_event 4, 2, SPRITE_SUPER_NERD, STAY, DOWN, 4, OPP_POKEMANIAC, 6
object_event 26, 3, SPRITE_SUPER_NERD, STAY, LEFT, 5, OPP_JUGGLER, 5
object_event 11, 5, SPRITE_BIRD, STAY, UP, 6, MOLTRES, 50
object_event 27, 5, SPRITE_POKE_BALL, STAY, NONE, 7, TM_SUBMISSION
object_event 18, 9, SPRITE_POKE_BALL, STAY, NONE, 8, FULL_HEAL
object_event 9, 11, SPRITE_POKE_BALL, STAY, NONE, 9, TM_MEGA_KICK
object_event 11, 0, SPRITE_POKE_BALL, STAY, NONE, 10, GUARD_SPEC
object_event 4, 14, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 11 ; person
object_event 5, 5, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 12 ; person
object_event 23, 16, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 13 ; person
def_warps_to VICTORY_ROAD_2F