pokered/engine/overworld/doors.asm
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00

88 lines
1.5 KiB
NASM
Executable file

; returns whether the player is standing on a door tile in carry
IsPlayerStandingOnDoorTile: ; 1a609 (6:6609)
push de
ld hl, DoorTileIDPointers
ld a, [W_CURMAPTILESET]
ld de, $3
call IsInArray
pop de
jr nc, .notStandingOnDoor
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
aCoord 8, 9 ; a = lower left background tile under player's sprite
ld b, a
.loop
ld a, [hli]
and a
jr z, .notStandingOnDoor
cp b
jr nz, .loop
scf
ret
.notStandingOnDoor
and a
ret
DoorTileIDPointers: ; 1a62c (6:662c)
db OVERWORLD
dw OverworldDoorTileIDs
db FOREST
dw ForestDoorTileIDs
db MART
dw MartDoorTileIDs
db HOUSE
dw HouseDoorTileIDs
db FOREST_GATE
dw TilesetMuseumDoorTileIDs
db MUSEUM
dw TilesetMuseumDoorTileIDs
db GATE
dw TilesetMuseumDoorTileIDs
db SHIP
dw ShipDoorTileIDs
db LOBBY
dw LobbyDoorTileIDs
db MANSION
dw MansionDoorTileIDs
db LAB
dw LabDoorTileIDs
db FACILITY
dw FacilityDoorTileIDs
db PLATEAU
dw PlateauDoorTileIDs
db $ff
OverworldDoorTileIDs: ; 1a654 (6:6654)
db $1B,$58,$00
ForestDoorTileIDs: ; 1a657 (6:6657)
db $3a,$00
MartDoorTileIDs: ; 1a659 (6:6659)
db $5e,$00
HouseDoorTileIDs: ; 1a65b (6:665b)
db $54,$00
TilesetMuseumDoorTileIDs: ; 1a65d (6:665d)
db $3b,$00
ShipDoorTileIDs: ; 1a65f (6:665f)
db $1e,$00
LobbyDoorTileIDs: ; 1a661 (6:6661)
db $1c,$38,$1a,$00
MansionDoorTileIDs: ; 1a665 (6:6665)
db $1a,$1c,$53,$00
LabDoorTileIDs: ; 1a669 (6:6669)
db $34,$00
FacilityDoorTileIDs: ; 1a66b (6:666b)
db $43,$58,$1b,$00
PlateauDoorTileIDs: ; 1a66f (6:666f)
db $3b,$1b,$00