Disassembly of Pokémon Red/Blue
Find a file
IIMarckus fb072de105 Add the currency character to text tables.
hg-commit-id: 9ebaeb993372
2012-01-17 01:52:25 -07:00
extras Add the currency character to text tables. 2012-01-17 01:52:25 -07:00
gfx extract and include blockset data 2012-01-14 17:45:55 -06:00
maps Fix typo: Lavendar → Lavender. 2012-01-10 12:10:15 -07:00
pic Turns out the fossil pictures differ between Red/Green and Blue. 2011-12-27 12:45:09 -07:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
.hgignore initial .hgignore for sanity 2012-01-05 00:16:12 -06:00
common.asm first use of TX_RAM 2012-01-17 01:33:54 -06:00
constants.asm TX_RAM for text engine command $1 in pretty_text 2012-01-17 01:33:46 -06:00
Makefile modified makefile for cygwin awk (-b flag) 2012-01-16 04:37:43 -06:00
pokeblue.asm Palette differences between Red and Blue version. 2012-01-15 01:15:58 -05:00
pokered.asm Palette differences between Red and Blue version. 2012-01-15 01:15:58 -05:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk Add the currency character to text tables. 2012-01-17 01:52:25 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".