pokered/scripts/SeafoamIslands1F.asm

47 lines
1.1 KiB
NASM
Executable file

SeafoamIslands1F_Script:
call EnableAutoTextBoxDrawing
SetEvent EVENT_IN_SEAFOAM_ISLANDS
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_4483b
ld hl, Seafoam1HolesCoords
call CheckBoulderCoords
ret nc
EventFlagAddress hl, EVENT_SEAFOAM1_BOULDER1_DOWN_HOLE
ld a, [wCoordIndex]
cp $1
jr nz, .asm_44819
SetEventReuseHL EVENT_SEAFOAM1_BOULDER1_DOWN_HOLE
ld a, HS_SEAFOAM_ISLANDS_1F_BOULDER_1
ld [wObjectToHide], a
ld a, HS_SEAFOAM_ISLANDS_B1F_BOULDER_1
ld [wObjectToShow], a
jr .asm_44825
.asm_44819
SetEventAfterBranchReuseHL EVENT_SEAFOAM1_BOULDER2_DOWN_HOLE, EVENT_SEAFOAM1_BOULDER1_DOWN_HOLE
ld a, HS_SEAFOAM_ISLANDS_1F_BOULDER_2
ld [wObjectToHide], a
ld a, HS_SEAFOAM_ISLANDS_B1F_BOULDER_2
ld [wObjectToShow], a
.asm_44825
ld a, [wObjectToHide]
ld [wMissableObjectIndex], a
predef HideObject
ld a, [wObjectToShow]
ld [wMissableObjectIndex], a
predef_jump ShowObject
.asm_4483b
ld a, SEAFOAM_ISLANDS_B1F
ld [wDungeonWarpDestinationMap], a
ld hl, Seafoam1HolesCoords
jp IsPlayerOnDungeonWarp
Seafoam1HolesCoords:
db $06,$11
db $06,$18
db $ff
SeafoamIslands1F_TextPointers:
dw BoulderText
dw BoulderText