pokered/data/mapObjects/viridianforest.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

36 lines
1.5 KiB
NASM
Executable file

ViridianForestObject: ; 0x611da (size=127)
db $3 ; border block
db $6 ; warps
db $0, $1, $2, VIRIDIAN_FOREST_EXIT
db $0, $2, $3, VIRIDIAN_FOREST_EXIT
db $2f, $f, $1, VIRIDIAN_FOREST_ENTRANCE
db $2f, $10, $1, VIRIDIAN_FOREST_ENTRANCE
db $2f, $11, $1, VIRIDIAN_FOREST_ENTRANCE
db $2f, $12, $1, VIRIDIAN_FOREST_ENTRANCE
db $6 ; signs
db $28, $18, $9 ; ViridianForestText9
db $20, $10, $a ; ViridianForestText10
db $11, $1a, $b ; ViridianForestText11
db $18, $4, $c ; ViridianForestText12
db $2d, $12, $d ; ViridianForestText13
db $1, $2, $e ; ViridianForestText14
db $8 ; objects
object SPRITE_BUG_CATCHER, $10, $2b, STAY, NONE, $1 ; person
object SPRITE_BUG_CATCHER, $1e, $21, STAY, LEFT, $2, BUG_CATCHER + $C8, $1
object SPRITE_BUG_CATCHER, $1e, $13, STAY, LEFT, $3, BUG_CATCHER + $C8, $2
object SPRITE_BUG_CATCHER, $2, $12, STAY, LEFT, $4, BUG_CATCHER + $C8, $3
object SPRITE_BALL, $19, $b, STAY, NONE, $5, ANTIDOTE
object SPRITE_BALL, $c, $1d, STAY, NONE, $6, POTION
object SPRITE_BALL, $1, $1f, STAY, NONE, $7, POKE_BALL
object SPRITE_BUG_CATCHER, $1b, $28, STAY, NONE, $8 ; person
; warp-to
EVENT_DISP VIRIDIAN_FOREST_WIDTH, $0, $1 ; VIRIDIAN_FOREST_EXIT
EVENT_DISP VIRIDIAN_FOREST_WIDTH, $0, $2 ; VIRIDIAN_FOREST_EXIT
EVENT_DISP VIRIDIAN_FOREST_WIDTH, $2f, $f ; VIRIDIAN_FOREST_ENTRANCE
EVENT_DISP VIRIDIAN_FOREST_WIDTH, $2f, $10 ; VIRIDIAN_FOREST_ENTRANCE
EVENT_DISP VIRIDIAN_FOREST_WIDTH, $2f, $11 ; VIRIDIAN_FOREST_ENTRANCE
EVENT_DISP VIRIDIAN_FOREST_WIDTH, $2f, $12 ; VIRIDIAN_FOREST_ENTRANCE