pokered/data/mapObjects/victoryroad2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

37 lines
1.5 KiB
NASM
Executable file

VictoryRoad2Object: ; 0x51915 (size=154)
db $7d ; border block
db $7 ; warps
db $8, $0, $2, VICTORY_ROAD_1
db $7, $1d, $3, $ff
db $8, $1d, $3, $ff
db $7, $17, $0, VICTORY_ROAD_3
db $e, $19, $2, VICTORY_ROAD_3
db $7, $1b, $1, VICTORY_ROAD_3
db $1, $1, $3, VICTORY_ROAD_3
db $0 ; signs
db $d ; objects
object SPRITE_HIKER, $c, $9, STAY, LEFT, $1, BLACKBELT + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $15, $d, STAY, LEFT, $2, JUGGLER + $C8, $2
object SPRITE_BLACK_HAIR_BOY_1, $13, $8, STAY, DOWN, $3, TAMER + $C8, $5
object SPRITE_BLACK_HAIR_BOY_2, $4, $2, STAY, DOWN, $4, POKEMANIAC + $C8, $6
object SPRITE_BLACK_HAIR_BOY_2, $1a, $3, STAY, LEFT, $5, JUGGLER + $C8, $5
object SPRITE_BIRD, $b, $5, STAY, UP, $6, MOLTRES, 50
object SPRITE_BALL, $1b, $5, STAY, NONE, $7, TM_17
object SPRITE_BALL, $12, $9, STAY, NONE, $8, FULL_HEAL
object SPRITE_BALL, $9, $b, STAY, NONE, $9, TM_05
object SPRITE_BALL, $b, $0, STAY, NONE, $a, GUARD_SPEC_
object SPRITE_BOULDER, $4, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $b ; person
object SPRITE_BOULDER, $5, $5, STAY, BOULDER_MOVEMENT_BYTE_2, $c ; person
object SPRITE_BOULDER, $17, $10, STAY, BOULDER_MOVEMENT_BYTE_2, $d ; person
; warp-to
EVENT_DISP VICTORY_ROAD_2_WIDTH, $8, $0 ; VICTORY_ROAD_1
EVENT_DISP VICTORY_ROAD_2_WIDTH, $7, $1d
EVENT_DISP VICTORY_ROAD_2_WIDTH, $8, $1d
EVENT_DISP VICTORY_ROAD_2_WIDTH, $7, $17 ; VICTORY_ROAD_3
EVENT_DISP VICTORY_ROAD_2_WIDTH, $e, $19 ; VICTORY_ROAD_3
EVENT_DISP VICTORY_ROAD_2_WIDTH, $7, $1b ; VICTORY_ROAD_3
EVENT_DISP VICTORY_ROAD_2_WIDTH, $1, $1 ; VICTORY_ROAD_3