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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
436 B
NASM
Executable file
17 lines
436 B
NASM
Executable file
UndergroundPathEntranceRoute6Object: ; 0x5d6fe (size=34)
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db $a ; border block
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db $3 ; warps
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db $7, $3, $3, $ff
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db $7, $4, $3, $ff
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db $4, $4, $1, UNDERGROUND_PATH_NS
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db $0 ; signs
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db $1 ; objects
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object SPRITE_GIRL, $2, $3, STAY, NONE, $1 ; person
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; warp-to
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EVENT_DISP PATH_ENTRANCE_ROUTE_6_WIDTH, $7, $3
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EVENT_DISP PATH_ENTRANCE_ROUTE_6_WIDTH, $7, $4
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EVENT_DISP PATH_ENTRANCE_ROUTE_6_WIDTH, $4, $4 ; UNDERGROUND_PATH_NS
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