pokered/data/mapObjects/route6.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

25 lines
936 B
NASM
Executable file

Route6Object: ; 0x58022 (size=87)
db $f ; border block
db $4 ; warps
db $1, $9, $2, ROUTE_6_GATE
db $1, $a, $2, ROUTE_6_GATE
db $7, $a, $0, ROUTE_6_GATE
db $d, $11, $0, PATH_ENTRANCE_ROUTE_6
db $1 ; signs
db $f, $13, $7 ; Route6Text7
db $6 ; objects
object SPRITE_BLACK_HAIR_BOY_1, $a, $15, STAY, RIGHT, $1, JR__TRAINER_M + $C8, $4
object SPRITE_LASS, $b, $15, STAY, LEFT, $2, JR__TRAINER_F + $C8, $2
object SPRITE_BUG_CATCHER, $0, $f, STAY, RIGHT, $3, BUG_CATCHER + $C8, $a
object SPRITE_BLACK_HAIR_BOY_1, $b, $1f, STAY, LEFT, $4, JR__TRAINER_M + $C8, $5
object SPRITE_LASS, $b, $1e, STAY, LEFT, $5, JR__TRAINER_F + $C8, $3
object SPRITE_BUG_CATCHER, $13, $1a, STAY, LEFT, $6, BUG_CATCHER + $C8, $b
; warp-to
EVENT_DISP ROUTE_6_WIDTH, $1, $9 ; ROUTE_6_GATE
EVENT_DISP ROUTE_6_WIDTH, $1, $a ; ROUTE_6_GATE
EVENT_DISP ROUTE_6_WIDTH, $7, $a ; ROUTE_6_GATE
EVENT_DISP ROUTE_6_WIDTH, $d, $11 ; PATH_ENTRANCE_ROUTE_6