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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
22 lines
618 B
NASM
Executable file
22 lines
618 B
NASM
Executable file
Route4Object: ; 0x543b2 (size=58)
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db $2c ; border block
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db $3 ; warps
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db $5, $b, $0, MT_MOON_POKECENTER
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db $5, $12, $0, MT_MOON_1
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db $5, $18, $7, MT_MOON_2
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db $3 ; signs
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db $5, $c, $4 ; PokeCenterSignText
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db $7, $11, $5 ; Route4Text5
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db $7, $1b, $6 ; Route4Text6
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db $3 ; objects
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object SPRITE_LASS, $9, $8, WALK, $0, $1 ; person
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object SPRITE_LASS, $3f, $3, STAY, RIGHT, $2, LASS + $C8, $4
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object SPRITE_BALL, $39, $3, STAY, NONE, $3, TM_04
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; warp-to
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EVENT_DISP ROUTE_4_WIDTH, $5, $b ; MT_MOON_POKECENTER
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EVENT_DISP ROUTE_4_WIDTH, $5, $12 ; MT_MOON_1
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EVENT_DISP ROUTE_4_WIDTH, $5, $18 ; MT_MOON_2
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