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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
21 lines
925 B
NASM
Executable file
21 lines
925 B
NASM
Executable file
Route13Object: ; 0x5482e (size=93)
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db $43 ; border block
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db $0 ; warps
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db $3 ; signs
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db $d, $f, $b ; Route13Text11
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db $5, $21, $c ; Route13Text12
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db $b, $1f, $d ; Route13Text13
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db $a ; objects
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object SPRITE_BLACK_HAIR_BOY_1, $31, $a, STAY, RIGHT, $1, BIRD_KEEPER + $C8, $1
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object SPRITE_LASS, $30, $a, STAY, DOWN, $2, JR__TRAINER_F + $C8, $c
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object SPRITE_LASS, $1b, $9, STAY, DOWN, $3, JR__TRAINER_F + $C8, $d
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object SPRITE_LASS, $17, $a, STAY, LEFT, $4, JR__TRAINER_F + $C8, $e
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object SPRITE_LASS, $32, $5, STAY, DOWN, $5, JR__TRAINER_F + $C8, $f
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object SPRITE_BLACK_HAIR_BOY_1, $c, $4, STAY, RIGHT, $6, BIRD_KEEPER + $C8, $2
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object SPRITE_FOULARD_WOMAN, $21, $6, STAY, DOWN, $7, BEAUTY + $C8, $4
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object SPRITE_FOULARD_WOMAN, $20, $6, STAY, DOWN, $8, BEAUTY + $C8, $5
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object SPRITE_BIKER, $a, $7, STAY, UP, $9, BIKER + $C8, $1
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object SPRITE_BLACK_HAIR_BOY_1, $7, $d, STAY, UP, $a, BIRD_KEEPER + $C8, $3
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