pokered/data/mapObjects/rocktunnel2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

26 lines
1 KiB
NASM
Executable file

RockTunnel2Object: ; 0x4613d (size=100)
db $3 ; border block
db $4 ; warps
db $19, $21, $4, ROCK_TUNNEL_1
db $3, $1b, $5, ROCK_TUNNEL_1
db $b, $17, $6, ROCK_TUNNEL_1
db $3, $3, $7, ROCK_TUNNEL_1
db $0 ; signs
db $8 ; objects
object SPRITE_LASS, $b, $d, STAY, DOWN, $1, JR__TRAINER_F + $C8, $9
object SPRITE_HIKER, $6, $a, STAY, DOWN, $2, HIKER + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $3, $5, STAY, DOWN, $3, POKEMANIAC + $C8, $3
object SPRITE_BLACK_HAIR_BOY_2, $14, $15, STAY, RIGHT, $4, POKEMANIAC + $C8, $4
object SPRITE_HIKER, $1e, $a, STAY, DOWN, $5, HIKER + $C8, $a
object SPRITE_LASS, $e, $1c, STAY, RIGHT, $6, JR__TRAINER_F + $C8, $a
object SPRITE_HIKER, $21, $5, STAY, RIGHT, $7, HIKER + $C8, $b
object SPRITE_BLACK_HAIR_BOY_2, $1a, $1e, STAY, DOWN, $8, POKEMANIAC + $C8, $5
; warp-to
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $19, $21 ; ROCK_TUNNEL_1
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $3, $1b ; ROCK_TUNNEL_1
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $b, $17 ; ROCK_TUNNEL_1
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $3, $3 ; ROCK_TUNNEL_1