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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
422 B
NASM
Executable file
17 lines
422 B
NASM
Executable file
PewterHouse1Object: ; 0x1d616 (size=38)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $3, $ff
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db $7, $3, $3, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_SLOWBRO, $4, $5, STAY, LEFT, $1 ; person
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object SPRITE_YOUNG_BOY, $3, $5, STAY, RIGHT, $2 ; person
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object SPRITE_FAT_BALD_GUY, $1, $2, STAY, NONE, $3 ; person
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; warp-to
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EVENT_DISP PEWTER_HOUSE_1_WIDTH, $7, $2
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EVENT_DISP PEWTER_HOUSE_1_WIDTH, $7, $3
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