pokered/data/mapObjects/mtmoon1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

34 lines
1.3 KiB
NASM
Executable file

MtMoon1Object: ; 0x49b06 (size=145)
db $3 ; border block
db $5 ; warps
db $23, $e, $1, $ff
db $23, $f, $1, $ff
db $5, $5, $0, MT_MOON_2
db $b, $11, $2, MT_MOON_2
db $f, $19, $3, MT_MOON_2
db $1 ; signs
db $17, $f, $e ; MtMoon1Text14
db $d ; objects
object SPRITE_HIKER, $5, $6, STAY, DOWN, $1, HIKER + $C8, $1
object SPRITE_BUG_CATCHER, $c, $10, STAY, RIGHT, $2, YOUNGSTER + $C8, $3
object SPRITE_LASS, $1e, $4, STAY, DOWN, $3, LASS + $C8, $5
object SPRITE_BLACK_HAIR_BOY_2, $18, $1f, STAY, UP, $4, SUPER_NERD + $C8, $1
object SPRITE_LASS, $10, $17, STAY, DOWN, $5, LASS + $C8, $6
object SPRITE_BUG_CATCHER, $7, $16, STAY, DOWN, $6, BUG_CATCHER + $C8, $7
object SPRITE_BUG_CATCHER, $1e, $1b, STAY, RIGHT, $7, BUG_CATCHER + $C8, $8
object SPRITE_BALL, $2, $14, STAY, NONE, $8, POTION
object SPRITE_BALL, $2, $2, STAY, NONE, $9, MOON_STONE
object SPRITE_BALL, $23, $1f, STAY, NONE, $a, RARE_CANDY
object SPRITE_BALL, $24, $17, STAY, NONE, $b, ESCAPE_ROPE
object SPRITE_BALL, $14, $21, STAY, NONE, $c, POTION
object SPRITE_BALL, $5, $20, STAY, NONE, $d, TM_12
; warp-to
EVENT_DISP MT_MOON_1_WIDTH, $23, $e
EVENT_DISP MT_MOON_1_WIDTH, $23, $f
EVENT_DISP MT_MOON_1_WIDTH, $5, $5 ; MT_MOON_2
EVENT_DISP MT_MOON_1_WIDTH, $b, $11 ; MT_MOON_2
EVENT_DISP MT_MOON_1_WIDTH, $f, $19 ; MT_MOON_2