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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
34 lines
1.3 KiB
NASM
Executable file
34 lines
1.3 KiB
NASM
Executable file
MtMoon1Object: ; 0x49b06 (size=145)
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db $3 ; border block
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db $5 ; warps
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db $23, $e, $1, $ff
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db $23, $f, $1, $ff
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db $5, $5, $0, MT_MOON_2
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db $b, $11, $2, MT_MOON_2
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db $f, $19, $3, MT_MOON_2
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db $1 ; signs
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db $17, $f, $e ; MtMoon1Text14
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db $d ; objects
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object SPRITE_HIKER, $5, $6, STAY, DOWN, $1, HIKER + $C8, $1
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object SPRITE_BUG_CATCHER, $c, $10, STAY, RIGHT, $2, YOUNGSTER + $C8, $3
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object SPRITE_LASS, $1e, $4, STAY, DOWN, $3, LASS + $C8, $5
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object SPRITE_BLACK_HAIR_BOY_2, $18, $1f, STAY, UP, $4, SUPER_NERD + $C8, $1
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object SPRITE_LASS, $10, $17, STAY, DOWN, $5, LASS + $C8, $6
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object SPRITE_BUG_CATCHER, $7, $16, STAY, DOWN, $6, BUG_CATCHER + $C8, $7
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object SPRITE_BUG_CATCHER, $1e, $1b, STAY, RIGHT, $7, BUG_CATCHER + $C8, $8
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object SPRITE_BALL, $2, $14, STAY, NONE, $8, POTION
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object SPRITE_BALL, $2, $2, STAY, NONE, $9, MOON_STONE
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object SPRITE_BALL, $23, $1f, STAY, NONE, $a, RARE_CANDY
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object SPRITE_BALL, $24, $17, STAY, NONE, $b, ESCAPE_ROPE
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object SPRITE_BALL, $14, $21, STAY, NONE, $c, POTION
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object SPRITE_BALL, $5, $20, STAY, NONE, $d, TM_12
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; warp-to
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EVENT_DISP MT_MOON_1_WIDTH, $23, $e
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EVENT_DISP MT_MOON_1_WIDTH, $23, $f
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EVENT_DISP MT_MOON_1_WIDTH, $5, $5 ; MT_MOON_2
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EVENT_DISP MT_MOON_1_WIDTH, $b, $11 ; MT_MOON_2
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EVENT_DISP MT_MOON_1_WIDTH, $f, $19 ; MT_MOON_2
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