pokered/data/mapObjects/mansion2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

22 lines
670 B
NASM
Executable file

Mansion2Object: ; 0x520d1 (size=63)
db $1 ; border block
db $4 ; warps
db $a, $5, $4, MANSION_1
db $a, $7, $0, MANSION_3
db $e, $19, $2, MANSION_3
db $1, $6, $1, MANSION_3
db $0 ; signs
db $4 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, BURGLAR + $C8, $7
object SPRITE_BALL, $1c, $7, STAY, NONE, $2, CALCIUM
object SPRITE_BOOK_MAP_DEX, $12, $2, STAY, NONE, $3 ; person
object SPRITE_BOOK_MAP_DEX, $3, $16, STAY, NONE, $4 ; person
; warp-to
EVENT_DISP MANSION_2_WIDTH, $a, $5 ; MANSION_1
EVENT_DISP MANSION_2_WIDTH, $a, $7 ; MANSION_3
EVENT_DISP MANSION_2_WIDTH, $e, $19 ; MANSION_3
EVENT_DISP MANSION_2_WIDTH, $1, $6 ; MANSION_3