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https://github.com/pret/pokered.git
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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
23 lines
919 B
NASM
Executable file
23 lines
919 B
NASM
Executable file
CinnabarGymObject: ; 0x75acc (size=90)
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db $2e ; border block
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db $2 ; warps
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db $11, $10, $1, $ff
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db $11, $11, $1, $ff
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db $0 ; signs
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db $9 ; objects
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object SPRITE_FAT_BALD_GUY, $3, $3, STAY, DOWN, $1, BLAINE + $C8, $1
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object SPRITE_BLACK_HAIR_BOY_2, $11, $2, STAY, DOWN, $2, SUPER_NERD + $C8, $9
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object SPRITE_BLACK_HAIR_BOY_2, $11, $8, STAY, DOWN, $3, BURGLAR + $C8, $4
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object SPRITE_BLACK_HAIR_BOY_2, $b, $4, STAY, DOWN, $4, SUPER_NERD + $C8, $a
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object SPRITE_BLACK_HAIR_BOY_2, $b, $8, STAY, DOWN, $5, BURGLAR + $C8, $5
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object SPRITE_BLACK_HAIR_BOY_2, $b, $e, STAY, DOWN, $6, SUPER_NERD + $C8, $b
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object SPRITE_BLACK_HAIR_BOY_2, $3, $e, STAY, DOWN, $7, BURGLAR + $C8, $6
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object SPRITE_BLACK_HAIR_BOY_2, $3, $8, STAY, DOWN, $8, SUPER_NERD + $C8, $c
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object SPRITE_GYM_HELPER, $10, $d, STAY, DOWN, $9 ; person
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; warp-to
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EVENT_DISP CINNABAR_GYM_WIDTH, $11, $10
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EVENT_DISP CINNABAR_GYM_WIDTH, $11, $11
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