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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
377 B
NASM
Executable file
17 lines
377 B
NASM
Executable file
CeruleanHouse2Object: ; 0x74ebe (size=34)
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db $c ; border block
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db $3 ; warps
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db $0, $2, $9, $ff
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db $7, $2, $8, $ff
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db $7, $3, $8, $ff
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db $0 ; signs
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db $1 ; objects
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object SPRITE_FAT_BALD_GUY, $5, $3, STAY, RIGHT, $1 ; person
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; warp-to
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EVENT_DISP CERULEAN_HOUSE_2_WIDTH, $0, $2
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EVENT_DISP CERULEAN_HOUSE_2_WIDTH, $7, $2
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EVENT_DISP CERULEAN_HOUSE_2_WIDTH, $7, $3
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