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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
25 lines
784 B
NASM
Executable file
25 lines
784 B
NASM
Executable file
CeladonMansion1Object: ; 0x486cf (size=71)
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db $f ; border block
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db $5 ; warps
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db $b, $4, $2, $ff
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db $b, $5, $2, $ff
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db $0, $4, $4, $ff
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db $1, $7, $1, CELADON_MANSION_2
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db $1, $2, $2, CELADON_MANSION_2
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db $1 ; signs
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db $9, $4, $5 ; CeladonMansion1Text5
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db $4 ; objects
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object SPRITE_SLOWBRO, $0, $5, STAY, RIGHT, $1 ; person
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object SPRITE_OLD_MEDIUM_WOMAN, $1, $5, STAY, DOWN, $2 ; person
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object SPRITE_CLEFAIRY, $1, $8, WALK, $2, $3 ; person
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object SPRITE_SLOWBRO, $4, $4, WALK, $1, $4 ; person
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; warp-to
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EVENT_DISP CELADON_MANSION_1_WIDTH, $b, $4
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EVENT_DISP CELADON_MANSION_1_WIDTH, $b, $5
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EVENT_DISP CELADON_MANSION_1_WIDTH, $0, $4
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EVENT_DISP CELADON_MANSION_1_WIDTH, $1, $7 ; CELADON_MANSION_2
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EVENT_DISP CELADON_MANSION_1_WIDTH, $1, $2 ; CELADON_MANSION_2
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