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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
511 B
NASM
Executable file
19 lines
511 B
NASM
Executable file
BrunoObject: ; 0x763d7 (size=44)
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db $3 ; border block
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db $4 ; warps
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db $b, $4, $2, LORELEIS_ROOM
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db $b, $5, $3, LORELEIS_ROOM
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db $0, $4, $0, AGATHAS_ROOM
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db $0, $5, $1, AGATHAS_ROOM
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db $0 ; signs
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db $1 ; objects
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object SPRITE_BRUNO, $5, $2, STAY, DOWN, $1, BRUNO + $C8, $1
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; warp-to
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EVENT_DISP BRUNOS_ROOM_WIDTH, $b, $4 ; LORELEIS_ROOM
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EVENT_DISP BRUNOS_ROOM_WIDTH, $b, $5 ; LORELEIS_ROOM
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EVENT_DISP BRUNOS_ROOM_WIDTH, $0, $4 ; AGATHAS_ROOM
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EVENT_DISP BRUNOS_ROOM_WIDTH, $0, $5 ; AGATHAS_ROOM
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