pokered/constants/wram_constants.asm
yenatch c49dd99a98 Split wram.asm from poke{red,blue}.o into wram.o
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00

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141 B
NASM

SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile)
; Overload enemy party data
W_WATERRATE EQU $d8a4
W_WATERMONS EQU $d8a5