Disassembly of Pokémon Red/Blue
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Bryan Bishop f03e29b904 BillsHouse_h map header asm
hg-commit-id: 3344a0776026
2012-01-03 03:20:21 -06:00
extras update cinnabar island name in extract_maps 2012-01-03 01:53:38 -06:00
gfx Add various data from the credits (graphics, displayed mons, text). 2011-12-21 02:23:50 -07:00
maps Add Blue’s house map. 2011-11-14 00:25:15 -07:00
pic Turns out the fossil pictures differ between Red/Green and Blue. 2011-12-27 12:45:09 -07:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
constants.asm $FFF3 checks whose turn it is. 2011-12-29 03:37:44 -07:00
Makefile Make an implied rule for .gbc. 2011-12-29 17:09:44 -07:00
pokered.asm BillsHouse_h map header asm 2012-01-03 03:20:21 -06:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk Add some mysterious unused names (from a convo with Sawakita a long time ago) 2011-12-27 18:40:45 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".