pokered/constants/sprite_constants.asm

101 lines
3.8 KiB
NASM
Executable file

; pokemon's overworld sprites
const_value = 0
const ICON_MON ; $0
const ICON_BALL ; $1
const ICON_HELIX ; $2
const ICON_FAIRY ; $3
const ICON_BIRD ; $4
const ICON_WATER ; $5
const ICON_BUG ; $6
const ICON_GRASS ; $7
const ICON_SNAKE ; $8
const ICON_QUADRUPED ; $9
; overworld sprites
const_value = 1
const SPRITE_RED ; $01
const SPRITE_BLUE ; $02
const SPRITE_OAK ; $03
const SPRITE_BUG_CATCHER ; $04
const SPRITE_SLOWBRO ; $05
const SPRITE_LASS ; $06
const SPRITE_BLACK_HAIR_BOY_1 ; $07
const SPRITE_LITTLE_GIRL ; $08
const SPRITE_BIRD ; $09
const SPRITE_FAT_BALD_GUY ; $0a
const SPRITE_GAMBLER ; $0b
const SPRITE_BLACK_HAIR_BOY_2 ; $0c
const SPRITE_GIRL ; $0d
const SPRITE_HIKER ; $0e
const SPRITE_FOULARD_WOMAN ; $0f
const SPRITE_GENTLEMAN ; $10
const SPRITE_DAISY ; $11
const SPRITE_BIKER ; $12
const SPRITE_SAILOR ; $13
const SPRITE_COOK ; $14
const SPRITE_BIKE_SHOP_GUY ; $15
const SPRITE_MR_FUJI ; $16
const SPRITE_GIOVANNI ; $17
const SPRITE_ROCKET ; $18
const SPRITE_MEDIUM ; $19
const SPRITE_WAITER ; $1a
const SPRITE_ERIKA ; $1b
const SPRITE_MOM_GEISHA ; $1c
const SPRITE_BRUNETTE_GIRL ; $1d
const SPRITE_LANCE ; $1e
const SPRITE_OAK_SCIENTIST_AIDE ; $1f
const SPRITE_OAK_AIDE ; $20
const SPRITE_ROCKER ; $21
const SPRITE_SWIMMER ; $22
const SPRITE_WHITE_PLAYER ; $23
const SPRITE_GYM_HELPER ; $24
const SPRITE_OLD_PERSON ; $25
const SPRITE_MART_GUY ; $26
const SPRITE_FISHER ; $27
const SPRITE_OLD_MEDIUM_WOMAN ; $28
const SPRITE_NURSE ; $29
const SPRITE_CABLE_CLUB_WOMAN ; $2a
const SPRITE_MR_MASTERBALL ; $2b
const SPRITE_LAPRAS_GIVER ; $2c
const SPRITE_WARDEN ; $2d
const SPRITE_SS_CAPTAIN ; $2e
const SPRITE_FISHER2 ; $2f
const SPRITE_BLACKBELT ; $30
const SPRITE_GUARD ; $31
const SPRITE_COP_GUARD ; $32
const SPRITE_MOM ; $33
const SPRITE_BALDING_GUY ; $34
const SPRITE_YOUNG_BOY ; $35
const SPRITE_GAMEBOY_KID ; $36
const SPRITE_GAMEBOY_KID_COPY ; $37
const SPRITE_CLEFAIRY ; $38
const SPRITE_AGATHA ; $39
const SPRITE_BRUNO ; $3a
const SPRITE_LORELEI ; $3b
const SPRITE_SEEL ; $3c
const SPRITE_BALL ; $3d
const SPRITE_OMANYTE ; $3e
const SPRITE_BOULDER ; $3f
const SPRITE_PAPER_SHEET ; $40
const SPRITE_BOOK_MAP_DEX ; $41
const SPRITE_CLIPBOARD ; $42
const SPRITE_SNORLAX ; $43
const SPRITE_OLD_AMBER_COPY ; $44
const SPRITE_OLD_AMBER ; $45
const SPRITE_LYING_OLD_MAN_UNUSED_1 ; $46
const SPRITE_LYING_OLD_MAN_UNUSED_2 ; $47
const SPRITE_LYING_OLD_MAN ; $48
; different kinds of people events
ITEM EQU $80
TRAINER EQU $40
BOULDER_MOVEMENT_BYTE_2 EQU $10
; sprite facing directions
SPRITE_FACING_DOWN EQU $00
SPRITE_FACING_UP EQU $04
SPRITE_FACING_LEFT EQU $08
SPRITE_FACING_RIGHT EQU $0C