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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
426 B
NASM
Executable file
17 lines
426 B
NASM
Executable file
VermilionHouse1Object: ; 0x1db20 (size=38)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $4, $ff
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db $7, $3, $4, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_BUG_CATCHER, $5, $3, STAY, LEFT, $1 ; person
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object SPRITE_BIRD, $3, $5, WALK, $2, $2 ; person
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object SPRITE_PAPER_SHEET, $4, $3, STAY, NONE, $3 ; person
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; warp-to
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EVENT_DISP VERMILION_HOUSE_1_WIDTH, $7, $2
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EVENT_DISP VERMILION_HOUSE_1_WIDTH, $7, $3
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