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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
577 B
NASM
Executable file
19 lines
577 B
NASM
Executable file
SSAnne5Object: ; 0x6172b (size=54)
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db $23 ; border block
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db $2 ; warps
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db $6, $d, $0, SS_ANNE_3
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db $7, $d, $0, SS_ANNE_3
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db $0 ; signs
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db $5 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $5, $2, STAY, UP, $1 ; person
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object SPRITE_SAILOR, $4, $9, STAY, NONE, $2 ; person
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object SPRITE_BLACK_HAIR_BOY_1, $7, $b, STAY, NONE, $3 ; person
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object SPRITE_SAILOR, $4, $4, STAY, DOWN, $4, SAILOR + $C8, $1
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object SPRITE_SAILOR, $a, $8, STAY, UP, $5, SAILOR + $C8, $2
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; warp-to
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EVENT_DISP SS_ANNE_5_WIDTH, $6, $d ; SS_ANNE_3
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EVENT_DISP SS_ANNE_5_WIDTH, $7, $d ; SS_ANNE_3
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