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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
31 lines
1.1 KiB
NASM
Executable file
31 lines
1.1 KiB
NASM
Executable file
SilphCo4Object: ; 0x19e35 (size=111)
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db $2e ; border block
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db $7 ; warps
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db $0, $18, $1, SILPH_CO_3F
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db $0, $1a, $1, SILPH_CO_5F
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db $0, $14, $0, SILPH_CO_ELEVATOR
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db $7, $b, $3, SILPH_CO_10F
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db $3, $11, $3, SILPH_CO_6F
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db $f, $3, $4, SILPH_CO_10F
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db $b, $11, $5, SILPH_CO_10F
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db $0 ; signs
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db $7 ; objects
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object SPRITE_LAPRAS_GIVER, $6, $2, STAY, NONE, $1 ; person
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object SPRITE_ROCKET, $9, $e, STAY, RIGHT, $2, ROCKET + $C8, $1a
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object SPRITE_OAK_AIDE, $e, $6, STAY, LEFT, $3, SCIENTIST + $C8, $5
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object SPRITE_ROCKET, $1a, $a, STAY, UP, $4, ROCKET + $C8, $1b
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object SPRITE_BALL, $3, $9, STAY, NONE, $5, FULL_HEAL
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object SPRITE_BALL, $4, $7, STAY, NONE, $6, MAX_REVIVE
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object SPRITE_BALL, $5, $8, STAY, NONE, $7, ESCAPE_ROPE
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; warp-to
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EVENT_DISP SILPH_CO_4F_WIDTH, $0, $18 ; SILPH_CO_3F
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EVENT_DISP SILPH_CO_4F_WIDTH, $0, $1a ; SILPH_CO_5F
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EVENT_DISP SILPH_CO_4F_WIDTH, $0, $14 ; SILPH_CO_ELEVATOR
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EVENT_DISP SILPH_CO_4F_WIDTH, $7, $b ; SILPH_CO_10F
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EVENT_DISP SILPH_CO_4F_WIDTH, $3, $11 ; SILPH_CO_6F
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EVENT_DISP SILPH_CO_4F_WIDTH, $f, $3 ; SILPH_CO_10F
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EVENT_DISP SILPH_CO_4F_WIDTH, $b, $11 ; SILPH_CO_10F
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