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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
835 B
NASM
Executable file
19 lines
835 B
NASM
Executable file
Route9Object: ; 0x546a8 (size=86)
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db $2c ; border block
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db $0 ; warps
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db $1 ; signs
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db $7, $19, $b ; Route9Text11
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db $a ; objects
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object SPRITE_LASS, $d, $a, STAY, LEFT, $1, JR__TRAINER_F + $C8, $5
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object SPRITE_BLACK_HAIR_BOY_1, $18, $7, STAY, LEFT, $2, JR__TRAINER_M + $C8, $7
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object SPRITE_BLACK_HAIR_BOY_1, $1f, $7, STAY, RIGHT, $3, JR__TRAINER_M + $C8, $8
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object SPRITE_LASS, $30, $8, STAY, RIGHT, $4, JR__TRAINER_F + $C8, $6
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object SPRITE_HIKER, $10, $f, STAY, LEFT, $5, HIKER + $C8, $b
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object SPRITE_HIKER, $2b, $3, STAY, LEFT, $6, HIKER + $C8, $6
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object SPRITE_BUG_CATCHER, $16, $2, STAY, DOWN, $7, BUG_CATCHER + $C8, $d
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object SPRITE_HIKER, $2d, $f, STAY, RIGHT, $8, HIKER + $C8, $5
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object SPRITE_BUG_CATCHER, $28, $8, STAY, RIGHT, $9, BUG_CATCHER + $C8, $e
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object SPRITE_BALL, $a, $f, STAY, NONE, $a, TM_30
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