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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
417 B
NASM
Executable file
19 lines
417 B
NASM
Executable file
Route22GateObject: ; 0x1e720 (size=42)
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db $a ; border block
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db $4 ; warps
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db $7, $4, $0, $ff
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db $7, $5, $0, $ff
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db $0, $4, $0, $ff
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db $0, $5, $1, $ff
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db $0 ; signs
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db $1 ; objects
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object SPRITE_GUARD, $6, $2, STAY, LEFT, $1 ; person
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; warp-to
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EVENT_DISP ROUTE_22_GATE_WIDTH, $7, $4
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EVENT_DISP ROUTE_22_GATE_WIDTH, $7, $5
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EVENT_DISP ROUTE_22_GATE_WIDTH, $0, $4
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EVENT_DISP ROUTE_22_GATE_WIDTH, $0, $5
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