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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
42 lines
1.3 KiB
NASM
Executable file
42 lines
1.3 KiB
NASM
Executable file
Route19Object: ; 0x54e9a (size=87)
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db $43 ; border block
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IF DEF(_OPTION_BEACH_HOUSE)
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db $1 ; warps
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db $9, $5, $0, BEACH_HOUSE
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ELSE
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db $0 ; warps
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ENDC
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db $1 ; signs
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IF DEF(_OPTION_BEACH_HOUSE)
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db $b,$b,$b
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ELSE
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db $9, $b, $b ; Route19Text11
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ENDC
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db $a ; objects
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IF DEF(_OPTION_BEACH_HOUSE)
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object SPRITE_BLACK_HAIR_BOY_1, $9, $7, STAY, RIGHT, 1, SWIMMER + $C8, 2
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object SPRITE_BLACK_HAIR_BOY_1, $c, $9, STAY, LEFT, 2, SWIMMER + $C8, 3
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ELSE
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object SPRITE_BLACK_HAIR_BOY_1, $8, $7, STAY, LEFT, 1, SWIMMER + $C8, 2
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object SPRITE_BLACK_HAIR_BOY_1, $d, $7, STAY, LEFT, 2, SWIMMER + $C8, 3
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ENDC
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object SPRITE_SWIMMER, $d, $19, STAY, LEFT, $3, SWIMMER + $C8, $4
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object SPRITE_SWIMMER, $4, $1b, STAY, RIGHT, $4, SWIMMER + $C8, $5
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object SPRITE_SWIMMER, $10, $1f, STAY, UP, $5, SWIMMER + $C8, $6
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IF DEF(_OPTION_BEACH_HOUSE)
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object SPRITE_SWIMMER, $9, $d, STAY, DOWN, $6, SWIMMER + $C8, $7
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ELSE
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object SPRITE_SWIMMER, $9, $b, STAY, DOWN, $6, SWIMMER + $C8, $7
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ENDC
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object SPRITE_SWIMMER, $8, $2b, STAY, LEFT, $7, BEAUTY + $C8, $c
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object SPRITE_SWIMMER, $b, $2b, STAY, RIGHT, $8, BEAUTY + $C8, $d
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object SPRITE_SWIMMER, $9, $2a, STAY, UP, $9, SWIMMER + $C8, $8
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object SPRITE_SWIMMER, $a, $2c, STAY, DOWN, $a, BEAUTY + $C8, $e
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; warp-to
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IF DEF(_OPTION_BEACH_HOUSE)
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EVENT_DISP ROUTE_19_WIDTH, $9, $5 ; BEACH_HOUSE
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ENDC
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