pokered/data/mapObjects/route19.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

42 lines
1.3 KiB
NASM
Executable file

Route19Object: ; 0x54e9a (size=87)
db $43 ; border block
IF DEF(_OPTION_BEACH_HOUSE)
db $1 ; warps
db $9, $5, $0, BEACH_HOUSE
ELSE
db $0 ; warps
ENDC
db $1 ; signs
IF DEF(_OPTION_BEACH_HOUSE)
db $b,$b,$b
ELSE
db $9, $b, $b ; Route19Text11
ENDC
db $a ; objects
IF DEF(_OPTION_BEACH_HOUSE)
object SPRITE_BLACK_HAIR_BOY_1, $9, $7, STAY, RIGHT, 1, SWIMMER + $C8, 2
object SPRITE_BLACK_HAIR_BOY_1, $c, $9, STAY, LEFT, 2, SWIMMER + $C8, 3
ELSE
object SPRITE_BLACK_HAIR_BOY_1, $8, $7, STAY, LEFT, 1, SWIMMER + $C8, 2
object SPRITE_BLACK_HAIR_BOY_1, $d, $7, STAY, LEFT, 2, SWIMMER + $C8, 3
ENDC
object SPRITE_SWIMMER, $d, $19, STAY, LEFT, $3, SWIMMER + $C8, $4
object SPRITE_SWIMMER, $4, $1b, STAY, RIGHT, $4, SWIMMER + $C8, $5
object SPRITE_SWIMMER, $10, $1f, STAY, UP, $5, SWIMMER + $C8, $6
IF DEF(_OPTION_BEACH_HOUSE)
object SPRITE_SWIMMER, $9, $d, STAY, DOWN, $6, SWIMMER + $C8, $7
ELSE
object SPRITE_SWIMMER, $9, $b, STAY, DOWN, $6, SWIMMER + $C8, $7
ENDC
object SPRITE_SWIMMER, $8, $2b, STAY, LEFT, $7, BEAUTY + $C8, $c
object SPRITE_SWIMMER, $b, $2b, STAY, RIGHT, $8, BEAUTY + $C8, $d
object SPRITE_SWIMMER, $9, $2a, STAY, UP, $9, SWIMMER + $C8, $8
object SPRITE_SWIMMER, $a, $2c, STAY, DOWN, $a, BEAUTY + $C8, $e
; warp-to
IF DEF(_OPTION_BEACH_HOUSE)
EVENT_DISP ROUTE_19_WIDTH, $9, $5 ; BEACH_HOUSE
ENDC