pokered/data/mapObjects/route16.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

37 lines
1.4 KiB
NASM
Executable file

Route16Object: ; 0x58afc (size=136)
db $f ; border block
db $9 ; warps
db $a, $11, $0, ROUTE_16_GATE_1F
db $b, $11, $1, ROUTE_16_GATE_1F
db $a, $18, $2, ROUTE_16_GATE_1F
db $b, $18, $3, ROUTE_16_GATE_1F
db $4, $11, $4, ROUTE_16_GATE_1F
db $5, $11, $5, ROUTE_16_GATE_1F
db $4, $18, $6, ROUTE_16_GATE_1F
db $5, $18, $7, ROUTE_16_GATE_1F
db $5, $7, $0, ROUTE_16_HOUSE
db $2 ; signs
db $b, $1b, $8 ; Route16Text8
db $11, $5, $9 ; Route16Text9
db $7 ; objects
object SPRITE_BIKER, $11, $c, STAY, LEFT, $1, BIKER + $C8, $5
object SPRITE_BIKER, $e, $d, STAY, RIGHT, $2, CUE_BALL + $C8, $1
object SPRITE_BIKER, $b, $c, STAY, UP, $3, CUE_BALL + $C8, $2
object SPRITE_BIKER, $9, $b, STAY, LEFT, $4, BIKER + $C8, $6
object SPRITE_BIKER, $6, $a, STAY, RIGHT, $5, CUE_BALL + $C8, $3
object SPRITE_BIKER, $3, $c, STAY, RIGHT, $6, BIKER + $C8, $7
object SPRITE_SNORLAX, $1a, $a, STAY, DOWN, $7 ; person
; warp-to
EVENT_DISP ROUTE_16_WIDTH, $a, $11 ; ROUTE_16_GATE_1F
EVENT_DISP ROUTE_16_WIDTH, $b, $11 ; ROUTE_16_GATE_1F
EVENT_DISP ROUTE_16_WIDTH, $a, $18 ; ROUTE_16_GATE_1F
EVENT_DISP ROUTE_16_WIDTH, $b, $18 ; ROUTE_16_GATE_1F
EVENT_DISP ROUTE_16_WIDTH, $4, $11 ; ROUTE_16_GATE_1F
EVENT_DISP ROUTE_16_WIDTH, $5, $11 ; ROUTE_16_GATE_1F
EVENT_DISP ROUTE_16_WIDTH, $4, $18 ; ROUTE_16_GATE_1F
EVENT_DISP ROUTE_16_WIDTH, $5, $18 ; ROUTE_16_GATE_1F
EVENT_DISP ROUTE_16_WIDTH, $5, $7 ; ROUTE_16_HOUSE