pokered/data/mapObjects/rocktunnel1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

34 lines
1.2 KiB
NASM
Executable file

RockTunnel1Object: ; 0x445f6 (size=127)
db $3 ; border block
db $8 ; warps
db $3, $f, $1, $ff
db $0, $f, $1, $ff
db $21, $f, $2, $ff
db $23, $f, $2, $ff
db $3, $25, $0, ROCK_TUNNEL_2
db $3, $5, $1, ROCK_TUNNEL_2
db $b, $11, $2, ROCK_TUNNEL_2
db $11, $25, $3, ROCK_TUNNEL_2
db $1 ; signs
db $1d, $b, $8 ; RockTunnel1Text8
db $7 ; objects
object SPRITE_HIKER, $7, $5, STAY, DOWN, $1, HIKER + $C8, $c
object SPRITE_HIKER, $5, $10, STAY, DOWN, $2, HIKER + $C8, $d
object SPRITE_HIKER, $11, $f, STAY, LEFT, $3, HIKER + $C8, $e
object SPRITE_BLACK_HAIR_BOY_2, $17, $8, STAY, LEFT, $4, POKEMANIAC + $C8, $7
object SPRITE_LASS, $25, $15, STAY, LEFT, $5, JR__TRAINER_F + $C8, $11
object SPRITE_LASS, $16, $18, STAY, DOWN, $6, JR__TRAINER_F + $C8, $12
object SPRITE_LASS, $20, $18, STAY, RIGHT, $7, JR__TRAINER_F + $C8, $13
; warp-to
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $3, $f
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $0, $f
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $21, $f
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $23, $f
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $3, $25 ; ROCK_TUNNEL_2
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $3, $5 ; ROCK_TUNNEL_2
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $b, $11 ; ROCK_TUNNEL_2
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $11, $25 ; ROCK_TUNNEL_2