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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
25 lines
838 B
NASM
Executable file
25 lines
838 B
NASM
Executable file
OaksLabObject: ; 0x1d40a (size=88)
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db $3 ; border block
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db $2 ; warps
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db $b, $4, $2, $ff
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db $b, $5, $2, $ff
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db $0 ; signs
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db $b ; objects
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object SPRITE_BLUE, $4, $3, STAY, NONE, $1, SONY1 + $C8, $1
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object SPRITE_BALL, $6, $3, STAY, NONE, $2 ; person
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object SPRITE_BALL, $7, $3, STAY, NONE, $3 ; person
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object SPRITE_BALL, $8, $3, STAY, NONE, $4 ; person
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object SPRITE_OAK, $5, $2, STAY, DOWN, $5 ; person
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object SPRITE_BOOK_MAP_DEX, $2, $1, STAY, NONE, $6 ; person
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object SPRITE_BOOK_MAP_DEX, $3, $1, STAY, NONE, $7 ; person
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object SPRITE_OAK, $5, $a, STAY, UP, $8 ; person
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object SPRITE_GIRL, $1, $9, WALK, $1, $9 ; person
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object SPRITE_OAK_AIDE, $2, $a, STAY, NONE, $a ; person
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object SPRITE_OAK_AIDE, $8, $a, STAY, NONE, $b ; person
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; warp-to
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EVENT_DISP OAKS_LAB_WIDTH, $b, $4
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EVENT_DISP OAKS_LAB_WIDTH, $b, $5
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