mirror of
https://github.com/pret/pokered.git
synced 2024-10-24 07:25:21 +00:00
4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
683 B
NASM
Executable file
20 lines
683 B
NASM
Executable file
Mansion4Object: ; 0x52498 (size=69)
|
|
db $1 ; border block
|
|
|
|
db $1 ; warps
|
|
db $16, $17, $5, MANSION_1
|
|
|
|
db $0 ; signs
|
|
|
|
db $8 ; objects
|
|
object SPRITE_BLACK_HAIR_BOY_2, $10, $17, STAY, NONE, $1, BURGLAR + $C8, $9
|
|
object SPRITE_OAK_AIDE, $1b, $b, STAY, DOWN, $2, SCIENTIST + $C8, $d
|
|
object SPRITE_BALL, $a, $2, STAY, NONE, $3, RARE_CANDY
|
|
object SPRITE_BALL, $1, $16, STAY, NONE, $4, FULL_RESTORE
|
|
object SPRITE_BALL, $13, $19, STAY, NONE, $5, TM_14
|
|
object SPRITE_BALL, $5, $4, STAY, NONE, $6, TM_22
|
|
object SPRITE_BOOK_MAP_DEX, $10, $14, STAY, NONE, $7 ; person
|
|
object SPRITE_BALL, $5, $d, STAY, NONE, $8, SECRET_KEY
|
|
|
|
; warp-to
|
|
EVENT_DISP MANSION_4_WIDTH, $16, $17 ; MANSION_1
|