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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
29 lines
807 B
NASM
Executable file
29 lines
807 B
NASM
Executable file
Mansion1Object: ; 0x443a4 (size=90)
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db $2e ; border block
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db $8 ; warps
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db $1b, $4, $0, $ff
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db $1b, $5, $0, $ff
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db $1b, $6, $0, $ff
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db $1b, $7, $0, $ff
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db $a, $5, $0, MANSION_2
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db $17, $15, $0, MANSION_4
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db $1b, $1a, $0, $ff
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db $1b, $1b, $0, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_OAK_AIDE, $11, $11, STAY, LEFT, $1, SCIENTIST + $C8, $4
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object SPRITE_BALL, $e, $3, STAY, NONE, $2, ESCAPE_ROPE
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object SPRITE_BALL, $12, $15, STAY, NONE, $3, CARBOS
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; warp-to
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EVENT_DISP MANSION_1_WIDTH, $1b, $4
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EVENT_DISP MANSION_1_WIDTH, $1b, $5
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EVENT_DISP MANSION_1_WIDTH, $1b, $6
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EVENT_DISP MANSION_1_WIDTH, $1b, $7
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EVENT_DISP MANSION_1_WIDTH, $a, $5 ; MANSION_2
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EVENT_DISP MANSION_1_WIDTH, $17, $15 ; MANSION_4
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EVENT_DISP MANSION_1_WIDTH, $1b, $1a
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EVENT_DISP MANSION_1_WIDTH, $1b, $1b
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